Meta’s Chief Know-how Officer, Andrew Bosworth has addressed hypothesis across the firm’s current layoffs and strategic adjustments in its Actuality Labs division in a Q&A on Instagram.
His feedback acknowledge each the emotional toll on workers and the strategic reasoning behind the strikes, clarifying Meta’s continued funding in digital actuality (VR) and {hardware} growth.
Bosworth’s remarks come after Actuality Labs – liable for Meta’s VR headsets, the Horizon platform, and first-party VR content material – not too long ago lower round 1,500 jobs in Actuality Labs, roughly 10 % of the division.
VR Layoffs Hit Exhausting – However Meta Stays Dedicated
Within the video, Bosworth was candid concerning the human price of the restructuring.
Reflecting on the work accomplished by groups inside Actuality Labs, he mentioned there was “an actual trigger for unhappiness.”
He described the lack of tasks and personnel as a real disappointment, noting that these have been initiatives Meta had been enthusiastic about and meant to combine into the ecosystem.
“Right here you had individuals doing work that we have been enthusiastic about, that we wished to have within the system, and whether or not that be on the OS layer, whether or not that be content material nice studios who ship nice titles.
“And we in the end realized that the built-in imaginative and prescient we have been pursuing with horizon and VR was simply type of an excessive amount of was overwrought, and that the funding that we put in is greater than the expansion of this ecosystem will enable and in order that’s an actual loss, and we’re allowed to really feel unhappy about these issues.”
Regardless of these challenges, Bosworth emphasised that Meta continues to be dedicated to VR.
“Meta continues to be extraordinarily bullish on VR and certainly, adjusting our funding profile was achieved in order that we are able to proceed to put money into it. We’re nonetheless investing extra in content material, for instance, than anybody else. We’re investing extra in content material than I feel even we have been like 4 years in the past.
He additionally clarified the connection between VR and different applied sciences, together with wearables, sustaining that the corporate’s investments will not be a zero-sum recreation.
Actuality Labs Restructuring
Actuality Labs has been on the centre of Meta’s bold VR and metaverse technique, nevertheless it has additionally been a serious supply of economic losses.
Analysts estimate that the division has incurred over $70 billion in losses since 2020, largely as a result of {hardware} growth, content material manufacturing, and social VR initiatives like Horizon Worlds.
Latest restructuring noticed round 10 % of the Actuality Labs workforce depart the corporate, affecting {hardware} and software program groups in addition to in-house VR studios.
A number of first-party studios have been closed or scaled again, together with groups liable for titles central to Meta’s VR content material technique.
As well as, some VR functions, together with the digital office and health apps, have been lower as a part of the corporate’s broader strategic realignment.
The monetary strain and slower-than-expected VR adoption have pressured Meta to rethink the way it invests within the division.
Whereas Bosworth emphasised that funding continues, the restructuring displays a must match spending with the tempo of ecosystem development.
This means that Meta is recalibrating fairly than retreating, aiming to maintain long-term growth whereas controlling losses.
Actuality Labs can be liable for Meta’s AI and wearable initiatives, together with sensible glasses. These merchandise have seen sooner client adoption in contrast with VR, prompting questions on whether or not the corporate may shift focus away from VR fully.
Bosworth dismissed that concept, reaffirming that each VR and wearables can advance alongside one another and that the current changes don’t point out a full-scale pivot from VR.
The Greater Image – VR in a Altering Market
Meta’s scenario mirrors broader traits within the VR trade.
Regardless of early pleasure and funding from tech firms, mainstream adoption of VR headsets has lagged expectations.
Gadgets corresponding to Meta’s Quest line have seen robust preliminary gross sales, however total development has been slower than anticipated, putting strain on builders and {hardware} groups alike.
In the meantime, different rising applied sciences corresponding to augmented actuality (AR), blended actuality (XR), and wearable gadgets are gaining traction, capturing client consideration and funding.
For Meta, wearables like sensible glasses have proven sooner development, creating extra strategic issues for the corporate.
These dynamics could assist clarify why Actuality Labs is sustaining VR funding whereas adjusting its product and workforce buildings.
Most analysts interpret Meta’s changes as a measured pivot fairly than a retreat.
The corporate continues to put money into content material, keep its {hardware} roadmap, and pursue VR growth alongside wearables, indicating a long-term dedication to immersive applied sciences.
Whereas adoption could also be slower than hoped, the corporate stays positioned to develop its ecosystem as client curiosity grows.
Bosworth’s statements spotlight a key message – Meta’s VR technique is evolving, however not ending.
By recalibrating investments, scaling tasks to match ecosystem development, and pursuing complementary applied sciences, the corporate appears to be aiming to maintain its VR ambitions alive.

