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Gamification in the days of blockchain: 10 applications, 20+ techniques and strategies | by Michele Mostarda | The Capital

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September 15, 2025
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Gamification in the days of blockchain: 10 applications, 20+ techniques and strategies | by Michele Mostarda | The Capital
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Oct 16, 2020

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On this article I’ll aid you perceive the fundamental methods of gamification and the way gamification and blockchain mixed collectively can revolutionize the mechanisms of consumer acquisition and conversion, even for non-profit actions.

Let’s discover the fundamentals of gamification and learn how to make it the last word device for consumer engagement with blockchain

The gamification is the applying of recreation design parts in non gaming contexts. Gamification generally makes use of these parts to enhance the features of involvement (and due to this fact the achievement of aims) of customers and outcomes to be a confirmed device able to growing the effectivity of an interactive course of.

Gamification is predicated on the physiological mechanisms of enjoyment and success and is intrinsic or relevant to many conventional features of our life. Listed here are some references on the effectiveness of gamification.

The blockchain, because of its traits of immutability, transparency and interoperability paves the best way for brand new and more practical gamification methods.

Let’s analyze intimately what are the principle areas by which gamification has taken on a decisive function, the principle methods utilized and the way the blockchain can enhance them.

Credit: Unsplash

Purposes of gamification

Gamification will be utilized to each private and social actions, even when it really works higher within the second case, and to periodic and occasional actions, the place it really works higher with the primary case.

Let’s see what are the present areas of utility of gamification methods exterior the gaming {industry}.

Schooling / Coaching. Used to make sure fixed consumer engagement and the completion of probably the most tedious duties, it additionally pushes customers to attain higher outcomes.Inspiration / Design. Numerous gamification methods are used for the conception and exploration of recent innovation areas.Crowdsourcing. We imply some collaborative improvement actions together with: crowdprocessing, the participation in collaborative processes aimed toward fixing a course of / drawback; crowdrating: collaborative building of service and product rankings; crowdcreating: collaborative building of contents and software program. Crowdsourcing will be incentivized by stimulating and quantifying the trouble of contributors. Discover right here in-depth info on crowdsourcing gamification.Work and Productiveness, the place some staff’ performances are measured and in comparison with encourage larger productiveness and competitors.Cybersecurity: on this context, gamification is used for hackers and safety consultants to compete with one another in alternate for recognition and financial remuneration (bounty) to determine safety flaws in proprietary software program and {hardware}, it is usually utilized in hacking competitions to determine and practice skills.Well being: some physiological parameters are measured and optimistic adjustments are evaluated and acknowledged, additionally via challenges.Advertising: on the buyer facet they’re used to extend buyer loyalty, on the vendor facet they’re used to incentivize the achievement of aims.Crowdfunding: gamification methods are used to stimulate investments and lead buyers to construct differentiated portfolios.

Within the close to future, gamification functions may additionally be utilized within the public curiosity.

9. Taxation. By reward and fortune methods, tax companies will have the ability to incentivize shoppers to request invoices and receipts.

10. Civil obligations: via reward, fortune and self-importance methods it is going to be doable to encourage virtuous social habits.

Credit: Unsplash

Gamification methods

The primary gamification methods will be categorized into the next classes and subcategories, for simplicity described individually, though these are sometimes utilized in mixture. As well as, I created an idea map to make it simpler to grasp the relationships between these varied methods.

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Self-importance: set of methods that insist on the will to precise the consumer’s sense of identification and originality.Avatar: offers the consumer with the chance to symbolize themselves via a extremely customizable 2D / 3D digital identification in a singular and infrequently extroverted method.Badges / Achievements: enable the consumer to point out their stage of engagement and success within the recreation scheme, usually they’re publicly or neighborhood accessible.Progress Monitoring / Statistics: present quantitative indices of consumer achievements, usually non-public.Leaderboard: enable customers to entry efficiency ranks, they present a relative (the consumer has visibility of just some customers above and under his stage) or world (all customers are proven) rating.Reward: a easy type of gamification the place individuals are rewarded with a present, often digital.Fortune: a easy type of gamification the place individuals purchase the proper to take part in a random drawing to find out a doable reward.Collectibles: set of methods that contain the creation or accumulation of collectible (usually digital) sources, which purchase worth primarily based on their uniqueness.Digital Items: property or collectibles that symbolize digital items, the extra distinctive they’re the extra they’ve worth. It can be invaluable to build up portions of the identical good, as a result of mixed collectively they may give entry or convert into a brand new good.Tuning / Customization: consists of getting a digital merchandise to which you’ll be able to add digital equipment, whose composition provides rise to distinctive objects, which can be custom-made within the visible facet (colours, patterns, decorations).Challenges: set of methods to stimulate the achievement of private outcomes. A problem, in contrast to a contest, results in a non-public outcome, not shared with the neighborhood.Talent: a kind of problem primarily based on private abilities acquired.Velocity: a kind of problem primarily based that doesn’t require specific private abilities however solely time / dedication.Digital Economic system: defines a easy economic system of provide and demand, by which customers are stimulated to spend their credit to acquire rewards and buy digital property, then to earn new credit, obtainable each via the completion of problem, each via direct buy at marketplaces.Curation: defines a digital entity that wants periodic consideration to be maintained or stored alive, and which might tackle extra superior traits if it receives extra care. It often additionally goes together with the acquisition of digital equipment.Neighborhood Tradition: set of methods primarily based on the sense of neighborhood and belonging, it returns satisfaction in taking part within the actions of a gaggle, often mixed with Leaderboards.Competitors: consists of aggressive actions organized by a neighborhood, the place customers compete to reveal their abilities.Collaboration: a neighborhood that organizes collaborative actions, the place customers assist one another in dealing with a typical problem.Participation / Governance: set of actions and instruments that enable customers to actively take part within the decision-making actions of the neighborhood, they are often strategic or associated to a selected facet of the neighborhood.Group Consensus: methods that target the seek for consent by customers inside their very own teams. Behaviors most popular by the bulk are rewarded and acknowledged, and behaviors that almost all deem inappropriate are discouraged.Curiosity / Shock: a easy type of gamification the place individuals are inspired to take an motion in an effort to obtain a small shock.

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Participant profiles

The gamification methods are constructed across the gamers, that’s the customers of a service engaged within the recreation dynamics. Gamers will be stimulated by leveraging on peculiar traits of their persona, that are a singular mixture ensuing from the interplay of 4 main profiles:

inventive : the participant has a psychological profile stimulated by creativity and inventiveness ( Avatar, Tuning /Customization);aggressive: the participant has a psychological profile that prefers competitors and private success (Leaderboards, Badges / Achievements, Progress / Monitoring);exploratory: the participant has a psychological profile attracted by the invention, understanding of secrets and techniques and meanings (Curiosity / Shock, Digital Items);collaborative: the participant has a psychological profile by which collaboration and interplay with different gamers is the premise of the gaming expertise (Neighborhood / Tradition).

The 4 primary profiles will be organized on two axes that symbolize the propensity to work together with different gamers (favour interplay with participant vs interplay with contents) and the propensity to openness (favour creation of open duties vs execution of closed ones).

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You will need to know and apply these ideas persona profiling as a result of the development of a profitable gamification technique can observe two approaches:

satisfying these 4 profiles in a balanced method in an effort to stimulate all doable sorts of customers;determine probably the most frequent profile (s) of the typical consumer of the service in query (if doable) and develop a vertical technique.

The blockchain in gamification

The blockchain provides quite a few benefits in gamification contexts.

Immutability: ensures that it can’t be tampered with by any of the events concerned.Authoritativeness: the data it studies, if correctly signed by acknowledged organizations and entities, is indeniable.Transparency: one of many primary frictions encountered in creating centralized gamification eventualities when they’re proposed to new communities is the worry that they’re primarily based on guidelines that solely profit the proposing organizations. By making the gamification mechanisms clear, clear and maybe codified via a wise contract, customers are inclined to belief extra and due to this fact to take a position extra sources in phrases of time and money.Interoperability: gamification immediately revolves round a single product or a single model, by bringing gamification to the blockchain it is going to be doable to create portability of digital sources exterior the bounds imposed up to now.Liquidity: it is going to be doable to purchase / alternate / promote property obtained from gamification actions exterior the bounds presently imposed by the emitting group.

The blockchain can be utilized in gamification contexts when it maximizes the traits listed above.

You will need to be immutable once you need to guarantee customers that they won’t lose acquired sources and recognition. Instance: the acquisition of financial or reputational property.

You will need to be authoritative when assuring events that have no idea one another that the data declared on the blockchain is dependable. Instance: the portability of certificates and {qualifications}.

You will need to be clear when the data you disclose is of worth to a gaggle or helps to belief a company. Instance: having the ability to independently confirm the efficiency of a web-based service with out having to belief a self-declaration.

You will need to be interoperable when property acquired in a sure context have worth when transported to different related contexts. Instance: a coaching qualification acquired from a coach may very well be transferable and acknowledged by one other coach.

You will need to be liquid when these property have a transferable financial worth that may be exercised by the recipient. Instance: a qualification for finishing a coaching course has no transferable worth, low cost coupons do.

Credit: Unsplash

Decentralized gamification methods

After introducing gamification methods, we are going to now talk about the principle methods utilized by firms to implement these methods and the way the blockchain provides a aggressive benefit over a centralized answer. We remind you that these methods are used to:

enhance conversion, stimulating customers to achieve objectives / purchase / spend extra;enhance consumer engagement and due to this fact larger loyalty and model consciousness;open new channels with customers;construct consumer communities.

Gamification of {qualifications}

What it’s: a sequence of methods to encourage customers to amass and publish {qualifications} and abilities (instance: the Linkedin profile), share tutorial and tutorial deserves (Researchgate), observe coaching and specialization programs (instance: Coursera), present technical opinions (e.g. StackOverflow), take part in discipline-specific contests (HackerRank).

The way it works: combines the methods of problem, self-importance and neighborhood / tradition.

What issues current: walled backyard restrictions, {qualifications} are obtained and stored by totally different organizations, there aren’t any worldwide requirements of portability.

How the blockchain can enhance it: offering an immutable and impartial ledger with a typical format the place it’s doable to go to certify the {qualifications}, deserves and outcomes of customers and acquire a worldwide and verifiable imaginative and prescient from organizations approved by the holders of those {qualifications}.

Credit: Unsplash

Productiveness gamification

What it’s: a sequence of methods to extend staff efficiency, security and accident prevention. The efficiency of staff on duties and tasks are measured and tracked, leaderboards are drawn as much as present staff and groups extra performing when it comes to efficiency and errors. If utilized in a sober method they will create wholesome competitors and a need for enchancment within the group.

The way it works:combines the methods of problem, self-importance and neighborhood / tradition.

What issues current: walled backyard restrictions, the outcomes obtained are produced and managed by totally different organizations, there aren’t any portability requirements.

How the blockchain can enhance it: offering an immutable ledger the place it’s doable to certify, with a standardized protocol, the efficiency and recognition of staff who’re desirous about preserving observe of it, and which will be quantitatively and qualitatively verified by organizations beforehand approved by the house owners of the info.

Crowdsourcing gamification

What it’s: a sequence of incentives for crowdsourcing, an enormous world useful resource that develops actual financial worth, simply consider the social affect of initiatives reminiscent of Wikipedia or the code of hundreds of open supply tasks developed and maintained by communities of fans and professionals. Up to now, the work of many contributors shouldn’t be remunerated in any method, even when some communities are beginning to formalize incentive instruments primarily based on gamification.

The way it works: via a composition of neighborhood / tradition, curation and self-importance methods, in some instances it will possibly introduce parts of problem.

What issues current: walled gardens restrictions, the assorted communities are remoted, there isn’t a reward economic system, the contributors do not need the instruments to current a unified imaginative and prescient of their dedication.

How the blockchain can enhance it: offering an immutable and impartial ledger with a normal format the place it’s doable to certify contributions, create a reward economic system primarily based on measurable achievements, present a worldwide and verifiable view of such achievements for organizations approved by the info house owners.

Credit: Unsplash

Health gamification

What it’s: a sequence of mechanisms to extend customers to beat laziness and carry out sports activities actions. Sports activities measurement is changing into a really related enterprise, particularly since many insurance coverage firms provide vital reductions in alternate for monitoring policyholders and verifying weekly bodily exercise achievements.

How they work: as a composition of reward, neighborhood / tradition and problem methods.

What issues current: walled gardens restrictions, the info produced by an utility shouldn’t be transportable to different firms and due to this fact it isn’t doable to construct a shareable historical past of health actions.

How the blockchain can enhance it: monitoring customers health exercise on a impartial assist would allow the entire accessibility of such info and due to this fact the creation of recent knowledge markets. For the sake of completeness, it ought to be pointed that knowledge tracked on blockchain, representing actions in the true world, is as dependable because the gadgets (and corporations behind) that perform these measurements and certify them. Whereas there are a number of methods to mitigate the falsification of private knowledge regarding health actions, these knowledge are topic to those dangers.

Promoting gamification

What it’s: in recent times net customers have elevated the notice that they’re handled as merchandise whose consideration is rented on social networks. Because of this, initiatives aimed toward reworking customers into energetic, conscious and rewarded individuals in online advertising have multiplied. Many platforms are introducing financial rewards in alternate for the consumption of Advertisements and the acquisition of merchandise.

The way it works: they use a mixture of reward, curiosity / shock, neighborhood and typically problem methods.

What issues current: the channels for the transmission of promoting on the net are affected by low belief and reliability, shoppers are unpaid and are sometimes attacked by invasive promoting, publishers discover it tough to confirm the precise consumption of their campaigns.

How the blockchain can mitigate these issues: the blockchain could make all the movement of supply of promoting messages completely clear and permit shoppers to acquire a reward channel, customers may accumulate advertisements consumption accomplishments and be challenged to unfold product consciousness with decentralised affiliation packages.

Loyalty packages

An fascinating vertical of promoting gamification are Loyalty Applications, designed to strengthen the relationships between manufacturers and shoppers.

What they’re: loyalty packages encourage customers to gather factors, via the acquisition of a model’s merchandise or by finishing up actions reminiscent of sharing content material and involving new customers. These scores can then be consumed for the acquisition of different items and companies (rewards). They apply successfully for recurring purchases (consumables / journey) in markets the place there may be a whole lot of competitors.

How they work: they’re a composition of reward and digital economic system methods, they will embrace elements of fortune and self-importance.

What issues current: one of the frequent criticisms of loyalty packages is that they’re designed to maximise the corporate’s revenue, via unbalanced guidelines that make it very tough for customers to be correctly rewarded for the trouble utilized in accumulating factors. Additionally they current portability issues: the obtained factors are acknowledged solely by the issuer.

How the blockchain can enhance them: implementing a loyalty program on the blockchain makes it extra dependable and extra transportable, maybe via a consortium of firms that helps and acknowledges rating tokens. In reality, the blockchain allows transparency, ensures larger reliability and reduces fraud. Moreover, the blockchain allows portability, and due to this fact the potential of having the ability to be a part of or convert loyalty factors in varieties not foreseen till now.

Credit: Unsplash

Gamification and digital twins

What they’re: digital representations of bodily objects, they’re offered or bought by customers who can modify, personalize, alternate them and who can purchase and apply equipment.

How they work: as a mixture of collectible, self-importance, neighborhood and digital economic system methods. They work for costly / luxurious items or for imaginary objects / creatures. They’re a digital evolution of modeling and will be mixed with Digital Actuality expertise. If related to actual bodily objects they can be used to create anti-counterfeiting options.

What issues current: they often have portability issues, can’t be used and exchanged exterior the scope of the issuer.

How the blockchain can enhance it: the blockchain can assure interoperability, making these property impartial from the initially issuing group, liquidity enabling a decentralized market and due to this fact a financial worth for these property, replicating the dynamics of basic accumulating.

Crowdfunding and gamification

What’s it: crowdfunding is a generic time period that defines a sequence of methods aimed toward elevating funding from a large number of customers to attain objectives. There are numerous sorts of crowdfunding: reward that permits you to (pre) finance the creation of a product that also doesn’t exist, donations to boost funds for charity, fairness to finance an organization in a capital enhance in alternate for shares, revenue to purchase debt or revenue rights of an organization.

The way it works: the crowdfunding methods listed above can undertake gamification methods primarily based on badges / achievements, communities, vanities and clearly rewards.

What drawback current: centralized crowdfunding presents issues of belief (there are often not sufficient parts to guage the standard of the group), analysis issues (you usually don’t have the talents to guage the standard and due to this fact the chance of success of the mission). Fairness / revenue crowdfunding makes the portability of bought property tough, as there isn’t a secondary market to judge the worth of property and liquidate them.

How the blockchain can enhance it: the blockchain can intervene in crowdfunding processes in varied methods, as already demonstrated in varied profitable tasks for participation and outcomes, it’s fascinating to underline that the introduction of the blockchain in crowdfunding tasks allows gamification mechanisms that work at higher solely in a trustless context.

The blockchain can improve crowdfunding:

offering decentralized mechanisms for lean, permissionless (with related execs and cons) and low cost fundraising;offering decentralized mechanisms for the managed launch of funds, exercised via the collaborative governance of shareholders. As already experimented with within the Ethereum ecosystem with the introduction of DAICO tasks, it’s doable to boost funds in a wise contract and allow them to be launched step by step or in tranches, relying on the achievement of milestones and aims, whose success is evaluated by buyers via their weighted vote;guaranteeing buyers liquidity on secondary markets, for crowd tasks primarily based on the acquisition of monetary property;enabling scoring / evaluation companies on reliability and high quality of tasks, primarily based on Curation and Prediction Markets.

Governance, contribution and scoring / evaluation companies will be gamified by specializing in competitiveness and rewards primarily based on the achievement of outcomes, primarily based on the creation of content material voted as helpful for the analysis / execution of the mission, or on the discharge of predictions that show right.

Curation and Prediction Markets at a Look

Curation Markets, as outlined by its inventor Simon de la Rouviere, are fashions that enable teams of individuals to coordinate extra successfully and enhance the worth that co-create round shared objectives.

They’re due to this fact instruments to boost funds and coordinate governance operations to attain sure aims. Becoming a member of an initiative managed with a Curation Market takes place by depositing an equal worth in alternate for particular tokens of that market, that are minted on request with out a pre-established restrict and which symbolize the funding stake on a mission.

The price of the tokens is decided by the good contract itself in accordance with a predefined worth progress curve because the circulating tokens enhance, the burn of those tokens all the time returns a worth decided by the good contract via the identical token worth curve and permits anybody to finance and prioritize a selected exercise linked to the mission, and for the curators to liquidate a part of their tokens to make a revenue primarily based on their effort.

Due to this fact Curation Markets are a singular paradigm for elevating funds, directing them to priorities shared by the neighborhood and rewarding the achievement of aims, and are very appropriate for the applying of community-oriented gamification methods like rewards, curation and self-importance.

The Prediction Markets,already extensively utilized in monetary, politics and sports activities forecasting, are fashions that enable anybody to guess on the result of a future occasion, thus permitting them to build up weighted predictions. When the occasion lastly happens, whoever betted on the right consequence receives a weighted prize of the bets pointed on the wrong outcomes.

Prediction Markets are a really highly effective device that creates an financial incentive to stimulate the Knowledge of the Crowd, the place forecasts completed by sufficiently giant crowds have been proven to be extra dependable than ones completed by a single acknowledged specialist.

Crowdfunding Prediction Markers can be utilized to:

consider the chance of success of a mission;consider the chance of success of a enterprise mannequin;assess the receptivity of a market (buyer sort) to a selected service / product;consider the distribution channels which might be simplest for a market and product.

Credit: Unsplash

Examples of Blockchain-powered Gamification Know-how Platforms

Blockchain enabled gamification is an virtually unexplored market, and for the time being there aren’t any killer apps or significantly established platforms, however one thing is beginning to emerge. Listed here are some early stage tasks for instance functions, if you understand somebody who suits the subject don’t hesitate to counsel it on this submit feedback.

SandBlock

SandBlock offers a blockchain protocol that permits retailers to outline reward packages and guidelines for his or her prospects. Utilizing this platform, retailers outline a rewards program, financing it with particular crypto tokens.

SandBlock can also be launching its SandBlock Chain, a blockchain devoted to creating shared digital property reminiscent of loyalty factors. As acknowledged by SandBlock, on this chain will be created new tokens whose worth will be supported by SandBlock token, fiat forex or different sort of useful resource.

Shock.io is the principle initiative that makes use of the Sandblock Chain to create a common loyalty program shared between a whole bunch of retailers and assist cashback packages.

https://sandblock.io

OpenSocial THX

THX offers a platform to facilitate digital communities constructing. This platform permits a web-based neighborhood to reward its members with decentralized tokens with an underlying financial worth, in alternate for virtuous habits. Such actions embrace bringing in new members, creating invaluable content material, creating and attending occasions, answering questions, and many others. every neighborhood can decide its personal reward guidelines.

https://www.thxprotocol.com

Whappy

Whappy offers a platform for blockchain gamification, particularly an utility for loyalty packages and model consciousness.

Whappy is launching Blockchain Gamification Reward, the application for Incentive and Loyalty Programs with the security of Blockchain!

SwissBorg Neighborhood App

With this cellular app SwissBorg has launched an fascinating gamification mechanism with reward for the forecast of the Bitcoin every day worth.

https://swissborg.com/merchandise/community-app

Conclusions

The blockchain can empower gamification methods with its traits of immutability, transparency, neutrality and portability, making this expertise the optimum medium for the demolition of walled gardens in gamified environments.

Regardless of this blockchain nonetheless misses some basic components to play a determinant function in gamification:

there’s a lack in open protocols for sharing and standardizing identities and property, crucial to attain portability. and interpretability of decentralized info;there’s a lack of organizations able to selling such protocols;present scalability limits of the some primary public blockchains prohibit the applicability of decentralized gamification to eventualities that contain low-frequency on-chain interactions, though it will be doable to bypass these limits by stress-free some decentralization constraints.

The excellent news is that many decentralized ecosystems are shifting quickly within the gaming area, thus additionally dragging the gamification initiative, and in 2–4 years we might see the affirmation of the primary apps.

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References

https://www.researchgate.web/publication/256743509_Does_Gamification_Work_-_A_Literature_Review_of_Empirical_Studies_on_Gamification

Gamification in Crowdsourcing

https://www.nasdaq.com/articles/how-blockchain -technology-bringing-gamification-every-industry-2018–02–20

https://www.getopensocial.com/weblog/news-room/gamification-on-the-blockchain



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