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Home Metaverse

Meta’s VR Metaverse Abandons VR

Digital Pulse by Digital Pulse
February 23, 2026
in Metaverse
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Meta’s VR Metaverse Abandons VR
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Horizon Worlds, the poster youngster of Meta’s VR ambitions, is dropping VR.

The corporate will now deal with cellular as a part of its plans to construct social digital worlds.

The transfer displays each sensible realities and strategic recalibration – after years of heavy funding in Actuality Labs and repeated makes an attempt to develop a headset-based social community, Meta seems to have concluded {that a} VR-only viewers is just too small to assist a thriving digital world.

In a weblog submit, Samantha Ryan, VP of Content material, Actuality Labs mentioned the transfer was a part of the corporate making “decisive changes” to it enterprise technique.

“We heard your suggestions loud and clear, and after a yr of accumulating knowledge and operating experiments, we agree. We’re eradicating particular person worlds from our retailer cabinets in VR, and we’re separating worlds from the Retailer in our cellular app. This variation ought to end in extra impressions for apps on the shop.”

Accessibility Over Immersion

Horizon Worlds initially launched as a VR-centric area, constructed round the concept immersive presence would drive a brand new period of on-line interplay.

But adoption remained modest, at the same time as Quest {hardware} improved and have become extra reasonably priced.

For informal customers, shopping for a headset, studying the controls and committing to sporting it for social interplay proved a excessive barrier.

Cell entry may change that equation.

Practically everybody already owns a smartphone, and logging right into a digital area turns into so simple as opening an app.

That shift mirrors the success of platforms like Roblox and Fortnite, which constructed huge audiences by prioritising accessibility over cutting-edge immersion.

Their experiences could not match VR’s sensory depth, however they profit from community results that solely include scale.

With the transfer, Meta seems to be acknowledging that social platforms rely extra on participation than technological novelty.

With out tens of millions of energetic customers, even essentially the most subtle digital setting struggles to really feel alive.

By focusing on cellular units first, Horizon Worlds can faucet into Meta’s monumental social graph throughout Fb and Instagram, probably drawing on billions of present connections moderately than relying solely on Quest homeowners.

Actuality Labs Underneath Stress

The pivot additionally comes amid mounting scrutiny of Meta’s Actuality Labs division.

The corporate has invested tens of billions of {dollars} into VR and augmented actuality infrastructure, with restricted monetary return thus far.

Analysts estimate that the division has incurred over $70 billion in losses since 2020, largely on account of {hardware} growth, content material manufacturing, and social VR initiatives like Horizon Worlds.

Current restructuring noticed round 10 % of the Actuality Labs workforce layed-off, affecting {hardware} and software program groups in addition to in-house VR studios.

Meta has repeatably insisted this isn’t a retreat from blended actuality, with the corporate’s Chief Expertise Officer, Andrew Bosworth lately saying the corporate was nonetheless “extraordinarily bullish” on VR.

“Adjusting our funding profile was carried out in order that we will proceed to put money into it,” Bosworth mentioned.

“We’re nonetheless investing extra in content material, for instance, than anybody else. We’re investing extra in content material than I believe even we had been like 4 years in the past.”

Whereas first-party VR content material is being scaled again, third-party builders are inspired to fill the hole.

The corporate notes that the overwhelming majority of time spent on its headsets already comes from exterior apps, suggesting a more healthy ecosystem could depend upon unbiased creators moderately than inner studios.

In the meantime, Meta continues to develop new {hardware} and put money into augmented actuality initiatives, together with good glasses.

A Metaverse Reimagined

The cellular pivot alerts a broader rethink of the metaverse idea itself.

Early advertising promised a completely immersive digital universe the place work, play and social life merged seamlessly.

Actuality has proved extra difficult.

Customers have proven enthusiasm for digital areas, however principally when they’re simple to entry, playful and social moderately than grand and transformative.

By reframing Horizon Worlds as a cellular social gaming platform, Meta could also be making an attempt to rebuild momentum from the bottom up.

Cell customers can be a part of rapidly, experiment with user-generated content material and kind communities. If these communities develop, some individuals could later select to strive VR {hardware} for a extra immersive expertise. On this approach, cellular turns into a gateway moderately than a alternative.

There’s additionally a monetary logic – cellular audiences assist promoting, digital items and microtransactions at a scale that VR has but to match.

Increasing the person base will increase the probabilities of a sustainable digital financial system, one thing important if Meta hopes to justify the big sums invested in Actuality Labs.

What It Means For The Future

For Meta, the pivot is each pragmatic and symbolic – recognising that revolutionary applied sciences hardly ever succeed on {hardware} innovation alone.

Horizon Worlds’ transfer to cellular displays a perception that the trail to the metaverse runs by way of the units individuals already use day-after-day.

As a substitute of chasing a purely VR future, Meta is embracing a hybrid strategy that blends accessibility with immersion.

In doing so, it could be redefining what the metaverse truly appears to be like like – much less a headset-only frontier, and extra a layered digital world spanning telephones, glasses and digital actuality alike.



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