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Home Metaverse

From Gaming Gimmick to Enterprise Tool

Digital Pulse by Digital Pulse
April 22, 2026
in Metaverse
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From Gaming Gimmick to Enterprise Tool
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On this episode, Christopher Carey sits down with Kevin Sheehan, CEO of Buyer XR, to discover how prolonged actuality is shifting past gaming and into the enterprise. Kevin shares why the notion of VR as a gimmick is the largest barrier to adoption — and the way a hands-on demo adjustments all the things.

From quick meals employees coaching to immersive tourism experiences for luxurious lodge manufacturers, Kevin breaks down the place companies are already seeing actual ROI from XR at the moment.

The dialog covers how AI is supercharging what’s potential inside digital and augmented actuality environments, why Apple Imaginative and prescient Professional is a sport changer, and what the three-way arms race between Meta, Apple, and Google indicators for the way forward for immersive know-how.

Key subjects embrace:

Why VR coaching is 7x simpler than classroom studying
Immersive tourism as a robust advertising and marketing device
How AI brokers inside VR are remodeling enterprise coaching
The fee barrier — and the way Buyer XR overcomes it with proof-of-concepts
Wearables, augmented actuality, and what’s coming within the subsequent 5 years

Whether or not you’re in hospitality, retail, quick meals, healthcare, or legislation enforcement — it is a must-watch for anybody exploring XR as a enterprise device.

For extra Unified Communications & Collaboration Information comply with UC As we speak on LinkedIn! 



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Tags: EnterprisegamingGimmickTool
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